Office Double: High-Resolution 3D Space Capture

2026-05-20T16:28:08-04:00

Office Double: High-Resolution 3D Space Capture The VAR Lab completed a high-resolution 3D scan of an office suite in AMIC using a FARO Focus S laser scanner. This project created a detailed digital record of the space that can support future planning, visualization, and evaluation of potential uses for the area. By capturing the office

ARVIS: AI-Powered Digital Human

2026-05-20T16:26:27-04:00

ARVIS: AI-Powered Digital Human The VAR Lab is developing ARVIS, an AI-powered digital human designed to support communities in rural areas where internet access may be inconsistent or limited. ARVIS combines a locally hosted large language model with a realistic digital human interface, giving users a face to talk to while accessing information and support.

Spider Measuring: 3D Scanning for Ecological Research

2026-05-20T16:25:34-04:00

Spider Measuring: 3D Scanning for Ecological Research The VAR Lab used a Space Spider structured-light scanner from Artec 3D to create a high-resolution 3D scan of a wolf spider specimen, supporting research at Penn State Behrend focused on measuring abdominal surface area with greater precision. The specimen was provided by Dr. Lynne Beaty, with measurements

Shoe Scanning: 3D Digitization for Custom Footwear

2026-05-20T16:21:50-04:00

Shoe Scanning: 3D Digitization for Custom Footwear Through a connection with Innovation Commons at Penn State Behrend, the VAR Lab supported Emily and her dad, Thad, in exploring a more accessible solution for Emily’s custom footwear needs. Because Emily has a leg length difference, she requires custom shoes, which can be expensive to produce. Using

Replica Liberty Bell Scan: 3D Digitization for Acoustic Research

2026-05-20T16:19:36-04:00

Replica Liberty Bell Scan: 3D Digitization for Acoustic Research The VAR Lab used an Artec Eva structured-light scanner to 3D scan the replica of the Liberty Bell located in the Advanced Manufacturing and Innovation Center (AMIC). This project was completed in collaboration with Applied Research Lab at University Park as part of research exploring how

VR180 Videos: Immersive Media for Local Experiences

2026-05-20T16:17:19-04:00

VR180 Videos: Immersive Media for Local Experiences The VAR Lab creates immersive VR180 and VR360 video content designed to place viewers directly inside real-world environments and experiences. Using a modified QooCam for VR180 capture and an Insta360 Pro 2 for VR180 and VR360 production, the lab has filmed a variety of immersive videos, including sledding,

Projector Games: Interactive Projection Systems

2026-05-20T16:14:35-04:00

Projector Games: Interactive Projection Systems The VAR Lab developed a set of projection-based systems for interactive displays, immersive environments, and responsive floor experiences. The first system uses a projector aimed at four whiteboards, with content projection-mapped to a defined outline. This setup can be used to display information, create “virtual window” scenes, or align digital

Art Installation: Interactive Projection for Gallery Spaces

2026-05-20T16:13:06-04:00

Art Installation: Interactive Projection for Gallery Spaces The VAR Lab developed an interactive projector installation for the Spring 2026 Yahn Art Show, using a depth camera and Processing 4 to connect physical artwork with responsive digital information. The installation used custom software to detect when a viewer crossed in front of an artwork. When activated,

AI Door Greeter

2026-05-20T16:11:04-04:00

AI Door Greeter The VAR Lab developed an AI Door Greeter, a Python-based application designed to welcome lab members as they arrive. The system can recognize trained lab members, greet them by name, display their title, and play custom intro music of their choice. It also shows useful local information, including the current weather and

FutureSelf Smoking: Cessation Project

2026-05-20T16:09:41-04:00

FutureSelf Smoking: Cessation Project The VAR Lab helped support the development of the FutureSelf Smoking Cessation Project in collaboration with researchers at Sungkyunkwan University in South Korea, through its College of Software Convergence and Department of Immersive Media Engineering. The project uses AI, 3D facial reconstruction, age progression, LLM-powered dialogue, and Unreal Engine 5 MetaHuman

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